BALTIC FOREVER IS THE PROJECT LEAD for STRIDERMOUNTAIN,

Hi, my name is Peter and I am Project Lead for Strider Mountain.
I've been working on third-party games since 2003, and the first game I started working on was SoF2. I was only making Multiplayer maps at the time, until I met Leon Brinkmann (SPY) who became my first full time student. Ever since then I've only worked on Single Player projects.

The projects that I have been involved with are as follows.

[Soldier of Fortune2]
LeonSoF2-3 | LeonSoF2-4 (Mortal Coil) | LeonSoF2-5 (Not released)

[Call of Duty1]
LeonCoD1 | LeonCoD2 (for Call of Duty1)

My main duty's working on the SoF2 and CoD1 projects, were in the technical department. Leon would do virtually all of the Level Design, and I would do the scripting which brought the games to life. These include things like camera movement, vehicle movement, explosions, sound effects and mission objectives.

[Half Life2]
LeonHL2-1 | Coastline to Atmosphere

After working on CoD1, came Half Life2. It was very difficult to work with the Hammer Level Editor at first, because it was a completely new experience for me. But it didn't take long before I picked up the basics and started on LeonHL2-1.
My duties would remain on the technical aspect of the Level design, and there was an added challenge. It was also my duty to make the maps playable by optimizing them (which is a challenge in itself).
All of my skills would be put to the test when I started work on Coastline to Atmosphere. This was our biggest project to date and we decided to push the game to the limit. This mod required a different approach because we decided to add new features, which brought new problems. These problems were often very challenging for me to solve, and I always came through in the end.

But now I have a team, which are hard working and very dedicated to our current project... StriderMountain.

This is the first time I have been Project Lead, and it isn't an easy job to take on. Here are just some of the extra duty's I have to perform.
Organize weekly meetings to discuss progress, game content, storyline and everything else to do with the mod.
Assign tasks for each team member to be completed in a given time frame.
Theres a lot more to it than that, but those are my Main tasks.

I am very lucky to have a team which is both hard working, and very supportive. It makes my job a lot easier. Thanks Guys.

TEAM QUICK JUMP: BALTIC SPY CUBEDUDE89 TBBIGGS